About This Game Dissembler is a subtle puzzle game about unraveling playful, abstract designs one color at a time. Flip pairs of tiles to make matching color groups vanish, but that's where the resemblance to a standard match-three ends. In Dissembler no tiles will drop in to replace the ones you have matched: your task is to remove all tiles and leave behind a clean slate. The experience starts simply, leading you gently from basic principles to more and more complex puzzles, and before long it will require careful planning and lateral thinking to keep progressing. Beautifully-presented minimalist puzzle game with chilled original soundtrack Every one of the 170+ puzzles is a hand-made work of art with no randomness Experiment freely – undo any number of moves at any time without any penalty Buy once and enjoy forever – no in-app purchases necessary! Free daily puzzles, plus step-by-step solutions revealed the next day Infinite mode offers an endless play mode with online leaderboards Color-blind mode makes Dissembler accessible to more players 7aa9394dea Title: DissemblerGenre: Casual, IndieDeveloper:Ian MacLartyPublisher:Ian MacLartyRelease Date: 22 Feb, 2018 Dissembler Free Download [key] \u2b50\u2b50\u2b50\u2b50\u2b50. Really nice game for smart ones :) Its really fresh view to logical games and I hope that it will never end up in bundle. So pls support dev and buy it, because its worth it. Yep - forgot to say, it has daily challenges :). A pure logic puzzle grown out of match-3 mechanics. Highly recommended if you like casual puzzlers that keep you thinking. Also twisting the panels makes me feel good because they make cool clicking sounds.. For more puzzle game reviews, news and everything puzzle-related, follow Puzzle Lovers and check out our Steam group.a minimalistic puzzle game where you have to match 3 or more of the same color or pattern by switching them around and clear all the tiles. might sound boring or 'not this again' but I found playing it a lot of fun even with several similar games under my belt, mostly because the visuals are very pleasant and it's really quick and responsive. the game loads fast, takes you immediately to the current level and moving pieces can be as fast or slow as you want by holding the mouse button. I really loved this because as you start moving tiles, it reveals which ones will disappear if you finish turning them, and if I knew what I was doing, moving squares was instantaneous, but if I was experimenting, I could take it slow.no timer, no move limit, unlimited undo, and if you quit mid-puzzle, the game saves your progress even though most puzzles only take a few moves to solve. it doesn't mean the game's easy, though I wouldn't call it too challenging either. most of the 120+ puzzles will be over fast but there were about half a dozen that made me scratch my head for several days.luckily, you can play more than one level at a time here, which I prefer even if they sort of build on each other by introducing new mechanics from time to time. what's even better is the number of 'active' levels aren't limited to, say, 3, but if you solve one, it unlocks the next 3, so technically you can unlock all the levels by solving every third. or use the 'unlock all' function in the menu, which took me by surprise, to be honest, but I'm all for providing more options, no matter if they make the game more or less difficult, as long as they're optional, no problem.on top of the hand-crafted levels, the game offers 6 randomly generated levels every day, with a neat unique selling point of providing step-by-step solutions for them the following day. there's also an infinite mode, which ends when there are no more moves. not really sure what the difference is between relaxed and hard, I usually failed around the same time in both and didn't get far in either, though I wasn't really concentrating, it was just a way to relax at the end of a session. I'd recommend holding off on these modes until you get familiar with all the mechanics in the main game (tiles within tiles and locked tiles), but after that they can provide a few extra hours of entertainment in small doses.if I had to criticize something, I'd mention the lack of volume sliders, a pet peeve of mine and a common omission in games like this, and the level select screen could be bigger and could utilize the mouse wheel for scrolling, but it's not a huge deal. the music's fine and I liked the click-clack sound effects, and there's also windowed mode with a resizable window and colorblind mode, which I tried out of curiosity and it actually made infinite mode with a lot of tiles within tiles a bit easier on my eyes.dissembler quickly became one of my favorite puzzle games, can whole-heartedly recommend it for puzzle enthusiasts and anybody looking for a relaxing experience. really looking forward to the developer's next project.. A very creative puzzle game that I find myself going back to again and again!. Overall: GoodDifficulty: Low to Medium-highLikes:- Simple but can get quite tricky- Daily puzzles- Infinite mode- Very satisfying sound effects. Any game made by Ian MacLarthy is worth cherishing with your heart.. (In case \u201c0.1 hours\u201d looks odd, yeah, I played this in offline mode, just ran up a few minutes here so Steam would let me post a review)Anyway, this was lovely.I sometimes don\u2019t get on all that well with the \u201cfind the right order to do things in on this grid\u201d genre of puzzle games; there\u2019s an unfortunate tendency for them to explode into incomprehensibly gargantuan possibility spaces. But Dissembler keeps everything calm and low-stakes, which is probably why it never frustrated me. Being free to \u2018undo\u2019 as much as you like helps there, but I also appreciated the lack of extraneous interruptions and scoring (there is a scored mode if you care for it, I just don\u2019t), and also just the aesthetics of the thing. The varied palettes and clean shapes make for some great compositions, and the central flip\/click mechanism has a satisfying low-key physicality. Altogether it works to de-emphasise \u201cvictory\u201d in favour of just fiddling with colourful objects at your own pace, which is refreshing.There were a couple of puzzles toward the end of the main set where I did feel a bit \u201cnah, a few too many initial combinations here, this isn\u2019t great fun\u201d, but that\u2019s okay, you can always skip over one you\u2019re struggling with, or unlock everything from the options menu. Some puzzle games want to be an instructor CHALLENGING YOU TO PASS THEIR INGENIOUS TESTS TO PROVE YOUR WORTH, but Dissembler is more like a parent handing you a box of old wooden puzzles to play with while they read the Saturday paper and water the plants. More of that, please.. Awesome pleasant little puzzle game. Very much WYSIWYG (what you see is what you get): an ultra-polished experience with a lot of replayability. It takes the simple core concept and pushes it in directions you probably hadn't even considered. The only problem is that it's way too cheap - get it before they realise and fix the price!Disclaimer: I gave some feedback on a pre-release build, but I don't stand to gain anything from this and I like it enough to buy it the moment it came out.
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